Gaming · Podcasts

Gaming podcasts worth following, and what each is good for

These are the podcasts Briefwire reads to cover Gaming, each one fetched and checked before it is listed. Where operators and investors reason out loud at length. The receipt for a line from one of these is a timestamp.

The list

In no ranked order. The note beside each says what it is good for, which is a different thing from how big it is.

  1. Game Economist Cast

    Working game economists on pricing, LiveOps and market structure; transcripts ship in the feed.

  2. The Fourth Curtain

    Alex Seropian (Bungie founder) interviewing studio leaders; transcripts ship in the feed.

  3. Deconstructor of Fun

    Weekly TWIG on Roblox, Apple and Netflix gaming moves; the business read.

  4. Christopher Dring's executive interviews with UK and European sales data attached.

  5. The AIAS Game Maker's Notebook

    Long unscripted interviews with studio heads and designers.

  6. Sony release calendar, DLC timing and platform feature rollouts.

  7. The Official Xbox Podcast

    Microsoft's own show; hardware and Game Pass messaging tested on-air before press releases firm it up.

  8. Tommy Thompson's game-AI analysis with audio editions attached; the sober read on AI claims in production. Feed side chosen over his YouTube channel because the feed ships full text.

  9. My Perfect Console with Simon Parkin

    Simon Parkin's interview show; designers and studio heads at career-retrospective length.

  10. Soren Johnson's long interviews with designers and executives — episode 96 is Nexon's former CEO.

  11. Dev Game Club

    Veteran AAA developers Brett Douville and Tim Longo re-examining classics; production judgement you can quote.

  12. The MinnMax Show

    Ex-Game Informer crew's weekly industry discussion and developer interviews; podcast side chosen because the feed ships detailed show notes.

  13. Gamecraft

    Mitch Lasky (Benchmark, ex-Activision/Jamdat) and Blake Robbins on games-business structure; seasonal, Season 4 running through 2026.

  14. Building Better Games

    Ben Carcich on production leadership with studio-head guests; the management layer other shows skip.

  15. Stephen Totilo's independent reporting — the byline platform holders answer when asked on the record.

How the list was made, and what we do with it

Chosen by hand
Every source is here because people who work in Gaming say substantive things on it, not because it is large. Enough of them to cover the field, few enough to audit.
Checked before listing
Each feed is fetched before it goes on the list, and a feed that answers but has stopped publishing is a fail, not a warning. Every source is English-language and public.
Read, so you need not
You do not have to listen to all of them. Each new episode is read from its published transcript, or transcribed when there is none, and the claims worth keeping are pulled out with the timestamp where each was said.
Sent as a brief
The 12 lines that rank highest across the whole Gaming beat go out daily or weekly. A claim several independent sources made ranks higher — that counts agreement, not accuracy.

The podcasts are one part of the beat. Every Gaming source, all media — or just the blogs and newsletters or YouTube channels.

Run one of these, or think one is missing? How sources are attributed, and how to reach us.

Podcasts in other industries

Gaming in 12 lines a brief, each with a receipt.

14 days of Desk, every seat, card on file — cancel before day 14 and it is never charged. Or take three lines free by email every Monday, no account.